The project we are working on is a virtual air-hockey game for the Microsoft Surface that utilizes an accelerometer mounted on an arduino to provide easy/realistic control.
For more information about our project check out this post:
Games for the Microsoft Surface
Here is a quick view of what our game will look like:
In the video the game is running on the Microsoft Surface Simulator. The control method shown in the video is the Surface’s touch interface.
The game is built on the Microsoft’s XNA graphics engine, which works really well for setting up a framework to implement the various aspects needed to make our game playable. We’ve also created a custom physics engine which allows us to create unique and independent simulations of each object. This provides us with a highly customizable system to implement and compare different input methods.
Stay tuned for our next demo which will contain accelerometer based control of the mallets.
-Shawn Bryan & Josh Clairmont