The project we are working on is a virtual air-hockey game for the Microsoft Surface that utilizes an accelerometer mounted on an arduino to provide easy/realistic control. For more information about our project check out this post: Games for the Microsoft Surface Here is a quick view of what our game will look like: In …
Category Archive: Multitouch
Jan
20
Jan
20
Accelerometer plotting in MATLAB
The current project I am working on concerns reading data from an accelerometer in order to move a player in an air hockey game being played on the Microsoft Surface. There is a delay in tracking fast movements on the surface which can be an issue when playing a game. The idea is to cut …
Jan
20
Mapping Data On The Microsoft Surface Within InfoStrat.VE
Over the Winter Break here at Project54 I have had the chance to work on developing an application for the Microsoft Surface. This project uses the InfoStrat Virtual Earth software, which provides an excellent template of an interactive 3D world using Bing Maps. My application uses environmental data (in this demo sediment levels in water). …
Jul
11
Games for the Microsoft Surface Presentation
My partner Shawn and I gave a presentation a couple weeks ago focused on the games available for the Surface. For our Senior Project we are working on designing a virtual air hockey game for the Microsoft Surface, I will be focusing my work on creating a controller that tracks a users movements and how …
Jun
18
Pressurometer: Pressure Sensitivity Through Tagged Objects
This is another idea I have had over the last month working on Multi-Touch Environment under Andrew Kun, on Microsoft Surface. One of the key features lacking on the multi-touch surfaces is the ability to measure the pressure levels exerted by the user, which can be effectively used to gauze certain parameters that the user …
Jun
11
Finger-Tagging: A Faster Approach To Gesture Creation
The advent of object-tagging on the Microsoft Surface, has opened up new methods of interacting with the touch environments. Although the major limitation is the unavailability of requisite physical objects at the time of gesture creation. The gesture developer has to answer certain questions when he creates the gesture library for the user: 1) How …
